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    <loc>https://www.mike-sweeny.com/home</loc>
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    <lastmod>2021-08-09</lastmod>
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      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/60ef75e24e69475ab3c5d84e/1628218653520/lunatic_logo.png</image:loc>
      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/60efada33ffac461be55ade2/1626320371045/image_2021-07-14_233810.png</image:loc>
      <image:title>Home - Bumper Butts</image:title>
      <image:caption>Alliteration is a lot of fun. So are kart racing games. So are butt jokes. Still confused?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/60efab0d2ded5f3fc6cbcb6e/1626319978217/image_2021-07-14_232708.png</image:loc>
      <image:title>Home - Crypts &amp; Daggers</image:title>
      <image:caption>Built primarily in Swift for iOS, my partner in this project and I had to build a very simple game with the purpose of porting/refactoring the codebase to replicate the game in Unity and C#.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Home - Lunatic</image:title>
      <image:caption>A complete playable experience, built in Core with Lua for the Core Dungeons &amp; Dragons Game Jam 2020. Remastered in summer 2021 to optimize out all the mistakes I made while learning the engine.</image:caption>
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    <image:image>
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      <image:title>Home - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://www.mike-sweeny.com/crypts-daggers</loc>
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    <lastmod>2021-07-16</lastmod>
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    <loc>https://www.mike-sweeny.com/lunatic</loc>
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    <priority>0.75</priority>
    <lastmod>2021-08-05</lastmod>
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      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/60ef93f27ebb03059159195f/1628105318834/lunatic_logo.png</image:loc>
      <image:title>Lunatic - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/60ef8e0d5d81727578bdc290/1626314016619/lunatic_reference13.png</image:loc>
      <image:title>Lunatic - Core D&amp;D Game Jam Project - Revisited (Entire project is published as editable so you can clone this game in Core to check out any part you want!)</image:title>
      <image:caption>Lunatic was a month-long Core Game Jam project that I dove into right after my internship in late 2020. Given that it was my first time in a new game engine (Core) and my first foray into networking, it was by far my most ambitious project yet. The game jam was Dungeons &amp; Dragons themed, I opted for a narrative driven game with as much world building as I could pack into a single 20-30 minute experience. This was also a big challenge for me and I enlisted the assistance of my girlfriend with story and set dressing. Now, I should preface this by saying at the time Core was very early in public beta, so I was challenged with working around some elements of the engine that were missing or were optimized for certain types of games/experiences. That said it was ultimately my own naivety that lead to my greatest mistake. For the entire month I was learning, testing, and refining in the editor preview window, which did not appropriately represent the true live environment. Because of that I had some serious client/server context issues that brought down my final submission with half-functional mechanics. I spent the next 6 months or so learning more about Core and experimenting while looking for work and trying to get some startup projects off the ground. I have since gone back and completely reworked every section (details below). It was a really great feeling to come back to such an ambitious project that was difficult for so many reasons. Having a much greater understanding of the systems and intricacies of the game engine, it was really empowering to just effortlessly work my way down the long checklist of fixes I had to make.</image:caption>
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  <url>
    <loc>https://www.mike-sweeny.com/about-me</loc>
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    <lastmod>2021-08-04</lastmod>
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      <image:loc>https://static1.squarespace.com/static/60de0b6dc9892f59bb0a967c/t/610af0e62ddd402c0c363f06/1628108060163/pfp.png</image:loc>
      <image:title>About Me - Gameplay + Combat Designer</image:title>
      <image:caption>Tobias Keene, D.D.S. Hailing from Richmond, Virginia, Dr. Tobias Keene brings a bit of unabashed Southern hospitality to all his patients. He moved to Washington, D.C. over thirty years ago as a freshman at Ivy College. Right after graduation, he attended World University’s School of Dentistry. Before opening Keene Dental in 1994, he worked for free clinics and some of the finest practices in the District. He is part of the 123 Dental Association and stays up-to-date on the latest dental discoveries. When not striving to keep his patients happy and healthy, he’s enjoys hiking with his family in Rock Creek Park.</image:caption>
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  <url>
    <loc>https://www.mike-sweeny.com/lunar-launcher</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-07-16</lastmod>
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  <url>
    <loc>https://www.mike-sweeny.com/bumper-butts</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-07-15</lastmod>
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  <url>
    <loc>https://www.mike-sweeny.com/fix-o-craft</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-07-16</lastmod>
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    <loc>https://www.mike-sweeny.com/moba-hero-designs</loc>
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    <lastmod>2021-08-09</lastmod>
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      <image:title>MOBA Hero Designs - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>MOBA Hero Designs - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>MOBA Hero Designs - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>MOBA Hero Designs - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>MOBA Hero Designs - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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      <image:title>MOBA Hero Designs</image:title>
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